I also have a feeling theres something else changing exe's.
exe is a crack, but this isn't always the case as a virus can also change it. The current solution is to uninstall, delete both %appdata%\GameMaker-Studio and %localappdata%\GameMaker-Studio, delete the GameMaker-Studio registry key, scan your machine in case its a virus, and then reinstall. Please don't ASSUME folk are using pirated copies, sometimes a virus or something can effect an exe and gives some issue like this. He also went the extra step of talking down a few zealous pitchfork bearers who attacked the poster reporting the problem. Mike Dailly of Yoyo Games showed up at the original post, as well as in the Yoyo Games forums, with advice for affected users, as well as providing updates on the efforts to track the issue down. Unlike some other companies whose DRM has gone wonky, YoYo Games has been proactive about fixing the issue. As more bug reports poured in, it became clear that the issue wasn't on the end users' computers. At first, YoYo Games staff indicated affected users should run a virus scan to make sure the program hadn't been tampered with. While the result wasn't as publicly embarrassing, the unlucky users who had dumped hours into creating their games saw their work swiftly - and permanently - undone. The resources are permanently edited, rendered useless. Those who use a legally obtained version of Studio have had game resources, such as sprites, overlayed with an image of a skull and crossbones.
Instead, the program in question, Game Maker Studio, permanently overwrote user-created game resources with the internationally accepted pirate symbol - the skull and crossbones.Ī recent update to Game Maker Studio has left many developers confused and frustrated after an anti-piracy system went haywire. Just recently, Tim Geigner posted a story about a rather expensive dictionary app that hijacked users' Twitter accounts to shame them as pirates - even if the inadvertent tweeters had shelled out $25 for the program.įortunately, this situation didn't result in a bunch of paying customers outing themselves as pirates. It's also updated to work with Love2d 11.Another day, another story of DRM gone wrong. It's also open source, but I need to update the examples, since that dropbox link is dead. (in case you're interested, here's that map editor. Most of the GUI elements I 'm using here are actually from that system (that was going to be my first attempt at something like this).īut once I started realizing the power of not forcing a tile map interface, I decided to stick with this. I also built my own in game tile map editor in Love a few years ago called Green Tea. For awhile I thought about using STI, and it was doable, but I think very limiting. Or if you want to use pre-rendered 3d backgrounds like FF7,8, or 9, you can!Īnd if you want to use a Tile Engine, you can used TileD or Asesprite's tile map editor and export to PNG. That way, if someone wants to do a water color background ala Legend of Mana or SaGa Frontier 2 it's easy to do. I was using GB Studio, and I realized the benefit of their method- using images as backgrounds to layers. This doesn't have a built in tile editor, on purpose. Originally I was going to do all in one, but decided against it. Not all in one, this is going to focus more on RPG style games. I've done that.ĭo you have a link to someplace explaining the Klick Team way of doing it? If not I'll google it after work later. I can easily get Yarn to work with it, too.
The plugins already work, and scripting character interactions are great.
That's the part that's kind of has me going "my god what have I gotten myself into", the whole idea of a visual scripting interface. And I think I might be able to do something like that in a visual editor (like you select an action and you chose a response or something?).maybe! I know with the lua scripting and plugins it's going to use hook functions to keep the overhead low and quick.
That might be interesting- I was thinking about GB Studio's approach, which seems simpler than RPGMakers to code as a front end for an IDE. I skipped over using any game makers or engines and went deep into the erm.fun stuff? Never used Klik N' Play or Klik Team fusion.I got my start doing video games in Qbasic.I learned it in a class in HS, went on the internet at the local library, and found a huge community of people making SNES style RPG's.